![]() They even had that famous "slot machine incident" where they let you pay Plat to reroll the look of your Kubrow. You were also supposed to keep breeding new Kubrows to get the right look you wanted, and trade with other people creating a money pit secondary market. There's even an option to keep the pet as a pup just for cosmetics, which prevents it from decaying if I'm not mistaken. ![]() The original Kubrow system looks like it was designed to waste a lot of your time, regularly logging in to pet your pet and grinding for currency to keep buying it "don't die" injections. My impression from reading on the history of the Pets system is that DE wanted a cross between a Chocobo breeding minigame and a Tamagochi. Now I'm sure that loyalty held some stronger purpose in the past, when Kubrows were the only pet type in the game, but that's not the case anymore and if feels like you're penalizing us for using a whole class of pets. Pets need reworks due how squishy they are an dumb, but the petting is seriously the least problem is it. ANd yes some rewards are nice but some parts of a game should just be, well look nice and be a visual, this is what i hate in MMO's today as example, big worlds, nice details, well designed, yet peopel sit around wating for dungeons or so, and the whole world is empty and a waste of design work. Games used to motivate due gameplay, now it is shiny rewards and feeling rewarded everytime. I admit tho i have my own gripe with DE atm and uninstalled but petting? I mean really? Feeding Warframes is ok but don't hurt animals and show how nice we are to them and geta reward from them even? Sure. This sums up the gaming community as it is today, only wanting rewards but forgetting the fun and just enoying things as they are if designend nice. Or just have it as nice visual? Not everything needs to serve a purpose and you know, immersive and nice to look at. Seriously, DE could just provide some other buff or benefit that doesn't create such a schism between Kubrows and Kavats, something that would be nice to have but isn't as integral as actual damage output. The absurdity goes beyond measure and I sincerely hope removing loyalty is somewhere on your bullet list.Įh, I'm sure we can have a different reason to, particularly just for being good boys/girls and deserving attention. I'd like to think I'm not the only one fed up with this, as it truly feels borderline discriminatory and serves no point or purpose other than to frustrate the player and actively render one pet type grossly inferior to another. If certain pets don't suffer the penalties imposed on others then make it fair and just remove them and provide something extra that's not as crucial as a loyalty buff. Why do I get only 3 interactions a day? Why does each one only restore 10% loyalty when you lose twice that every pet death? How about giving a different kind of buff? An extra 100% damage is a very significant difference, yet, once again, only Kubrows carry the risk of losing it. If you absolutely MUST keep the loyalty system, it could at least use some tweaking. I honestly don't yet have one of the new Deimos pets so I don't know this, but are they affected by loyalty? If so, why would you continue to use an archaic system nobody likes in the newest content? If not, that just further expresses the utter lack of reasoning as to why loyalty is still an implemented system that only affects older pet types.ģ. If not, well, why not? Why do you insist on maintaining such an arbitrary and unfair system? Even if it wasn't explicitly stated in patch notes it's still a reasonable assumption it would be going the way of stasis.Ģ. ![]() If it was, why is it still in the game? It's been months and the job should have been done long ago. I honestly don't know if removing loyalty was ever officially stated as part of Pets 2.0. ![]() ![]() It's especially infuriating since pet AI isn't exactly mind-blowing and the prevalence of AOE can easily result in the loss of a pet that's in no way the player's fault, yet it feels like we're being blamed for it by having an unfair and significant penalty imposed on us.ġ. Kavats enjoy the benefits of 100% extra damage without the risk of ever losing it. Now, I want to preface this by stating that there are several things I'm not entirely sure on, which I will lay out in this post and hope someone can set the record straight. ![]()
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